With the passing of the March equinox, the temperature finally began to drop, marking the transition into Winter. But, rather than a gentle falling of leaves and chilly air, it came quite suddenly with the aftermath of a cyclone’s rainstorm. I wonder if the rest of the year will be marked by such extreme leaps.
I don’t really plan on getting a new graphics card anytime soon, but the rough comparison chart I made some years ago is getting woefully out of date. The chart itself was not particularly scientific – I created it by scaling and stitching two old versions of the chart to bridge a gap that I was in need of, and scribbled some lines for the game consoles based on some data I was able to gather. Since these comparisons are quite unreliable, I gathered several types of benchmark data and general speculation, and created an average value for me to draw on the chart.
This updated version is probably even more unreliable, since Nvidia has switched to using a different, newer piece of benchmark software. The curves on the newer one are generally more steep.
I have also included new lines for the PS4 Pro, Xbox One S, and the Nintendo Switch.
The line for the Nintendo Switch is probably the most unreliable, though I’ve tried my best to make estimates from a number of different approaches. The lines I drew are – like the others – a personal average value based on what I gathered.
What makes it most difficult for comparison reasons, is that the Switch uses a mobile GPU, whilst this chart is for desktop GPUs. Comparisons between mobile and desktop hardware are simply not done.
Luckily, it’s now known that the Switch is using a modified Tegra X1, which gave me a few more approaches for an actual number. I still wasn’t able to find one that used the same 3DMark benchmark software, but I still calculated some estimates, and split the difference.